Health Status

Overview
Health condition refers to the menu that displays the overall healthiness of the player character, and is something the player character must regulate and manage in order to survive in the game world. Like many other things in the game, the extent to which health condition affects gameplay can be customized and fine-tuned in the Realism settings menu. Depletion of any of the other stat conditions almost guarantees a negative health condition. Taking care of the player character's health may create a positive health condition.

In the game, the health condition deals with certain injuries, diseases, and other negative conditions that the character can suffer and the effects associated with it. If the player takes care of their character, they will remain in good-shape and will suffer no unpleasant inconveniences later on. Neglecting to keep the player character in good health will result in them becoming sickly, incapable and prone to death - thus making the game harder.

Gameplay Mechanics
A health condition is

Health value is the actual number of vitality points the character has, represented by a bar on the HUD on the bottom left corner of the screen. A value is best defined as the actual number of a certain stat or attribute.

Some examples on how the health condition system works is:


 * The character can get a bleeding wound and slowly lose blood over time. If the wound is not bandaged, the character may randomly collapse or pass out due to blood loss and low blood pressure. Other effects include developing an infection or even increased risk to contract The Pathogen more easily.
 * The character can also suffer bodily injury. By taking enough damage to a limb or other area of the body, or by carrying too much weight for long periods of time, they may suffer bone fractures which will heavily influence gameplay by a number of factors. Leg breaks will result in limping for one leg or crawling for both, which is extremely undesirable in a city full of diseased cannibals and opportunistic bandits.
 * Suffering bullet wounds may cause the character to go into hydrostatic shock, a condition where many physical and mental attributes are diminished, and if not taken care of soon enough, the character will collapse and never get back up.
 * Allowing exhaustion to build up by not sleeping at all or enough will cause the player character to become prone to random fainting... if this happens in the wrong place, they may never wake up.
 * Eating rotten or uncooked food may cause the player character to contract a foodborne illness - which has several detrimental effects on other stats and can cause a certain unavoidable event to happen at inconvenient times.