Occupations

Overview:
Occupations are the jobs and vocations that characters had before the outbreak, and thus define their starting skill sets. Early on in the game, the player may choose one for their character if they wish, or choose unemployed - which begins the game with all skill values at zero. Most other survivors have an occupation that provides certain skills useful to surviving the outbreak.

In the beginning of the game, during the first story mission _____, the player will be able to choose their occupation and traits for their character. Choosing an occupation is like choosing a class or a preset - it creates a specialized character with specialized skills. Like choosing traits, choosing an occupation is entirely optional - the player can choose to play an unemployed character or a character with absolutely no skills whatsoever, for the reason of a greater challenge when playing, or just if they so wish. Choosing an occupation simply means that the available skill points in the beginning are pre-assigned for convenience.

Choosing an occupation:
When choosing an occupation in the beginning of the game, it could be as simple as selecting from a list of occupations and diving right back into the world. However, though an occupation assigns most if not all of the available skill points, the final result can still be tweaked by the player. This means that the player can pick an occupation like Paramedic and then remove, add, or reassign as many assigned points as they want. This can lead to a character having the occupation of Paramedic, but with a customized skill set that doesn't reflect that of a paramedic at all, if they wish.

List of occupations:

 * Unemployed
 * Fireman
 * Police officer
 * Paramedic
 * Security guard
 * Veteran
 * Teacher
 * Chef
 * Fitness trainer
 * Construction worker
 * Electrician
 * Plumber
 * Carpenter
 * Martial artist
 * Engineer
 * Hunter
 * Farmer
 * Mechanic
 * Doctor
 * Nurse
 * Chemist