Skills

Overview:
Skills are the collection of abilities the player character has at their disposal and their proficiency level in them. In the beginning of the game, the player character can choose an occupation and some traits - both of which can give the player a head start by jumping into the game with some skills already above zero. Since picking an occupation and traits are entirely optional, the player can allocate their character's starting skill points into whichever skills they want - or even use none - starting the game with all of their skills at zero, if they wish. Otherwise, once the choices are finalized, skill points not used in the beginning cannot be saved for later. They can now be raised by doing things such as reading books or other materials written on the skill, or getting training from someone practiced in that skill. Skills are, however, most dependably raised by simple experience - performing actions that require use of that skill will gain the player character skill XP. The Firecraft skill, for example, is raised most reliably by attempting to build fires often, just like First-Aid is raised by treating wounds or injuries often. Some skills have different nuances that can all produce different amounts skill XP - for example, time spent behind the steering wheel of a car will naturally gain the player character XP in the Driving skill, but switching vehicles often will produce even more XP. Attributes heavily affect skills - and most skills fall under a parent attribute that further boosts the effectiveness of skills. High skills are indicative of a competent survivor, and a competent survivor is a living one. Some survivors are well rounded, with a bit of knowledge in several different skills, while some are more specialized, being masters in a skill tree or two but inept when it comes to others. Having a high level in the skill means one is proficient in the skill.

SKILL TREES: Melee Combat, Ranged Combat, Survival, Medicine, Crafting, Engineering, Diplomacy, Vehicles
 *NOTE*: For combat skill trees, the text in the TYPES column can go under the DESCRIPTION column, and the text under that column can go on the individual pages for each of those skills.

''' *NOTE* : Weapon types are not complete or finalized at all, as many guns have copyrighted names. This may take a while to develop.'''