Inventory

Overview:
The Main Character's inventory is the user-interface menu which allows the player to manage the most of the items that the player scavenges and collects in-game. It is divided into several different tabs for ease of access:

The Equipment Tab is divided into two other sub-tabs and manages the several different items the player can utilize on their character while playing the game, with weapons and armor being among the most common.
 * Wield: Manages weapons and other tools that can be held by the player character
 * Wear: Manages clothes, armor, and containers/bags that the character can carry items in.

The Consumables Tab is divided into three other sub-tabs and manages most one-time use items, with exceptions existing in the form of throwable weapons and such, which will be under the wield tab instead.
 * Foods
 * Drinks
 * Medicine

The Resources and Supplies tab is divided into two other sub-tabs and deals with miscellaneous items that aid in survival such as tents, matches, tarps, etc. The Materials Tab deals with the several items that can be used to build out a safe house as well as craft and modify weapons and armor.
 * Resources:
 * Supplies:
 * Crafting templates/plans
 * Building materials

Interface:
The dynamic inventory system makes use of a hotkeys system for access-on-the-fly. Also, when opening up the inventory, the camera will pan to whatever carrying container the character is using whether it be a see through view of the character's pockets or an animation of the character opening up their backpack.